![]() If this box is checked the new layer gets the name typed into the textfield next to it. ASE file imports in the next empty layer and places the curves there. The arrow on the right opens a file browser, which defaults to the objects folder in the current content directory. This tool is quite straight forward to use, but here is a quick guide just for the sake of it.įilename: The. If there is any reason the keep the interpolation knots, feel free to drop me a note and I might add an extra option for that. ASE file and not the interpolation knots when building the curves in LightWave, as I found them only adding unnecessary clutter and not keeping the curves as clean as they come in now. I also decided to only import the vertex knots from the. I could probably extend the importer to handle the other elements in the format as well, but I didn’t personally see the need for that, as there already are many other options available for that like FBX/Collada/Obj. This tool imports curves via Autodesks ASCII Scene Export. Finally I grew tired of finding an out of the box solution for moving splines into LightWave, which gave birth to this importer. I like the hair styling tools in 3ds Max, but I couldn’t find an easy way to move splines from 3ds Max into LightWave, as no format I tried seemed to handle splines between the applications. I grew tired of fighting with editing hair guides in LightWave 3D, especially as I have access to more applications than LightWave. ![]()
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